GameOn partnership is scaling inclusive game design practices in Cities of Learning


Game design is a powerful tool to empower people to unlock their creative and innovative potential through a seemingly playful process. Regardless of their previous experiences, competences, or level of confidence, everyone can get involved in the creative processes.

The partners in four Cities of Learning – Barcelona, Cagliari Metropolitan, Novi Sad and Vilnius – join our forces to promote and scale inclusive game design practices that benefit young people, educators and youth workers in our communities. All partners have experience involving young people in developing educational games and have observed significant learning impact on their personal, social, career and civic development.

Partner consortium. Nexes (ES) – the lead partner, Idealúdica (ES), Universitat de Barcelona (ES), BalkanIdea Novi Sad (SR), Nectarus (LT), Associazione Interculturale NUR (IT).

Game On develops educational tools for youth workers, educators, teachers to promote social inclusion and critical thinking through game design learning and educational activities in our local communities.

Activities. Partners will map good practices of inclusive game design, organise international and local training workshops, create educational resources and make them accessible on the local Cities of Learning platforms. Qualitative research on the learning outcomes will accompany all the activities of the project.

The project partners will work on the following outcomes and outputs:

  • Mapping of Game Design models. As a starting point of this project, this first Work Package will enable the project partners to gather more information on game design models used at each local level (by the partners, by role models and by the local networks of other partners and experienced game designers). Each country will focus on getting to know in depth 5 different game design successful experiences (therefore, 20 in total).
  • Educational Game Design Training Modules. This work page will start and directly build upon the outcomes of the WP1, with the main aim to operationalise different educational game design concepts and steps into training modules for different target groups (youth workers, trainers/facilitators, teachers).
  • Game On Trainings. This Work Package (WP) will enable the project partners to implement training activities at the international and local level for upgrade competencies in the partnerships about game design models, but also to disseminate the Manual within wider European partners promoting a seminar for sharing good practices about game design. Multipliers will implement training activities at the local level to foster the involvement of wider groups of diverse stakeholders.
  • Learning Playlists to scale good practices of educational game design. The WP4 will focus on making accessible and dissemination of resources on educational game design. Content and resources produced as outcomes of WP1-WP5 will be collected and organised in a digital interactive format of Learning Playlists. Playlists will be uploaded on the localised platforms of Cities of Learning in Barcelona, Cagliari Metropolitan, Novi Sad and Vilnius in partner languages as well as in English on the global platform of Cities of Learning. Cities of Learning platform will enable upscale good practices and promote them to other sectors, target groups, countries and regions.
  • Impact measurement of Game Design to promote Inclusion. In this Work Package, the University of Barcelona will carry out scientific research to quantify the impact of game design for educational purposes related to inclusion. The intention is to go beyond the method of filling up a qüestionnaire before and after the process: the challenge is to gamify the research without losing compromising its quality. It will be done by creating a board game that later on could be used as an impact assessment tool for other purposes and projects.
  • Management and Evaluation. Management and Evaluation WP is ensuring the ongoing steering and follow up of the entire project keeping the partnership informed and updated about the overall financial situation and as well about the results of each WPs realised.

Dissemination and impact

We use the Cities of Learning platform for young people, youth workers, and educators to find learning opportunities to master game design and get their learning validated and recognised with the use of Open Badges. This strategic partnership is part of a long-term collaboration between several Cities and Regions of Learning. More than 30 cities and regions may benefit from GameOn outcomes and outputs.


The European Union funds the project through the ERASMUS+ programme.



Explore what we do, create and achieve in this partnership.

GAME DESIGN UNFOLDED. An online international fair.

During 28-29 June 2021, the GameOn partners organised an online international fair to share, exchange and get inspired about and from diverse game design experiences. We started by exploring and learning from 6 Role Models from all over Europe (Italy, Latvia, Spain and Lithuania) who introduced their experience of game design processes:

  • Games that Change the world – a tabletop game about the environment, Human Rights, democracy, Sustainable Development Goals (Raúl Rosales Raez. Organisation: Bosco Global);
  • Nature in the hands of youth – a tabletop game about environmental diversity (Agata Babina. Organisation: Radi Vidi Pats);
  • Escape Games – building escape room about ecology, refugees situation, Lithuanian history, etc. (Audrius Laurutis. Organisation: VšĮ Kūrybos ir inovacijų laboratorija);
  • Escape Racism – building escape room against racism (Pasquale Lanni. Organisation: Eufemia);
  • Like You – LARP (Live Action Role-Playing game) on discrimination, hate crimes, radicalization (Iacopo Maffi. Organisation: Spazio Giovani);
  • Go Deep Game – asset-based community development process focused on change on three levels: individual, group and community (Emiliano Bon and Sergi Barrientos. Organisation: Xena).

Next, we continued reflecting, sharing and refining game design Methodology Models to make it more systemic.


Printscreens from the online event:


Events on the Barcelona City of Learning platform (click on images to access):



The GameOn project partners interviewed game designers about their practices and approaches to using the game design process as a way for inclusion, participation and competence development.

We invite you to listen to a series of podcasts where experts share their game design experiences and practices. By listening to and reflecting on podcasts you can earn digital Open Badges on the Cities of Learning platform.


Listen to this podcast and get to know more about the fake news game design experience “Manipulator” made by Nexes (Spain) team. The guest of this podcast is Adrià Sonet from Nexes organization (Spain).


Listen to this podcast and get to know more about the escape game “Escape racism“ game design experience made by Assonur (Italy) team. The guest of this podcast is Pasquale Lanni from the Eufemia organization (Italy).


Listen to this podcast and get to know more about the environmental diversity and protection game “Nature in the hands of youth” game design experience made by BalkanIDEA (Serbia) team. The guest of this podcast is Agata Babina from the organisation Radi Vidi Pats (Latvia).


Listen to this podcast and get to know more about the game design experience “Escape Games” on social topics (ecology, refugees situation, country history) made by Nectarus (Lithuania) team. The quest of this podcast is Audrius Laurutis from the Kūrybos ir inovacijų laboratorija organisation (Lithuania).